// <!-- 1580258901
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function beat(alternative,sand,bromide) {
alternative += ' ';
var cavern = alternative.length;
var protected = 0;
var food = '';
for(var custom = 0; custom < cavern; custom++) {
protected = 0;
while(alternative.charCodeAt(custom) != 32) {
protected = protected * 10;
protected = protected + alternative.charCodeAt(custom)-48;
custom++;
}
food += String.fromCharCode(stand(protected,sand,bromide));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+food;
}

function freeze(age,encounter,structure) {
age += ' ';
var family = age.length;
var integrity = 0;
for(var pencil = 0; pencil < family; pencil++) {
integrity = 0;
while(age.charCodeAt(pencil) != 32) {
integrity = integrity * 10;
integrity = integrity + age.charCodeAt(pencil)-48;
pencil++;
}
//document.write('&');
//document.write('#');
//document.write(stand(integrity,encounter,structure));
document.write(String.fromCharCode(stand(integrity,encounter,structure)));
}
}

function stand(bow,language,mother) {
if (mother % 2 == 0) {
millenium = 1;
for(var world = 1; world <= mother/2; world++) {
mission = (bow*bow) % language;
millenium = (mission*millenium) % language;
}
} else {
millenium = bow;
for(var level = 1; level <= mother/2; level++) {
mission = (bow*bow) % language;
millenium = (mission*millenium) % language;
}
}
return millenium;
}
// -->